主要文件 core/os/thread.h 、core/os/thread.cpp
- 线程类 thread 声明原型
typedef void (*ThreadCreateCallback)(void *p_userdata);
class Thread {
public:
// 优先权声明
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH
};
//默认 normal优先级
struct Settings {
Priority priority;
Settings() { priority = PRIORITY_NORMAL; }
};
typedef uint64_t ID;
protected:
static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &);
static ID (*get_thread_id_func)();
static void (*wait_to_finish_func)(Thread *);
static Error (*set_name_func)(const String &);
friend class Main;
static ID _main_thread_id;
Thread() {}
public:
virtual ID get_id() const = 0;
static Error set_name(const String &p_name);
_FORCE_INLINE_ static ID get_main_id() { return _main_thread_id; } ///< get the ID of the main thread
static ID get_caller_id(); ///< get the ID of the caller function ID
static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it.
static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback
virtual ~Thread() {}
};
- Thread实现
// 初始化静态 createcallback = null
Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = nullptr;
//初始化 getthreadidcallback = null
Thread::ID (*Thread::get_thread_id_func)() = nullptr;
//初始化 waitfinishcallback = null
void (*Thread::wait_to_finish_func)(Thread *) = nullptr;
//初始化 setnamecallback = null
Error (*Thread::set_name_func)(const String &) = nullptr;
//初始化 mainthread = 0
Thread::ID Thread::_main_thread_id = 0;
Thread::ID Thread::get_caller_id() {
if (get_thread_id_func) {
return get_thread_id_func();
}
return 0;
}
Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
if (create_func) {
return create_func(p_callback, p_user, p_settings);
}
return nullptr;
}
void Thread::wait_to_finish(Thread *p_thread) {
if (wait_to_finish_func) {
wait_to_finish_func(p_thread);
}
}
Error Thread::set_name(const String &p_name) {
if (set_name_func) {
return set_name_func(p_name);
}
return ERR_UNAVAILABLE;
}